![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
TDM #10


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten in scrawling, jagged lettering that seems a bit... ominous:
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: Sunflowers and Hibiscus. You’ll soon find out that being around the Sunflower makes it difficult to pass through the already disorienting garden, even with the light guiding you. Where patches of them grow, even if only waist-high, you cannot pass through them, over them, or even destroy them to get them out of your way. In each grouping that blocks your path, there is one that has a key-shaped opening in the middle of the flower. Maybe the key is nearby? (Spoiler: it's probably under a rock nearby that you forgot to check!) The hibiscus offers an entirely different effect - inhaling the pollen grants you the temporary ability to shoot fireballs out of your hands. But be careful, those fireballs are difficult to control and seem to bounce in random directions no matter how hard you try to aim (cannot be used to destroy the sunflowers). The effect ends once you step out of the garden.

Somnius is once again recovering from a devastating blow. Buildings need to be restored to their former glory and the emotional turmoil of the previous weeks surely needs to be alleviated. What better way to lighten the mood than a little fun for the whole family? A new arcade has appeared in town, beckoning residents with its stone doors set wide open.
With multiple levels, a variety of games and even a snackbar, Appl3 Pi Arcade is sure to be a hit!
Of course, as with everything that ever happens in Somnius, the arcades appearance is not without some complications. For one, playing the games inside might see characters teleported into the machine itself, perfectly pixelated to fit the game they're in. Hope you weren't about to fight the final boss, because now you might be fighting for your life! The good news is, if you die in the game... you don't die in real life and are just popped back out into the arcade again.
Strange things happen outside the arcade too. Walking down the road you might suddenly see a healthbar pop up above someone's head. Are you supposed to fight them? Are they going to fight you? Best to be cautious and reach for any trusty weapons you have just in case. Weapons that have become pixelated and can be pulled seemingly out of nowhere like some kind of hammerspace. They are also prone to breaking and shattering into glimmering pixel pieces (your normal weapons are still intact, don't worry).
Boxes and pots around Somnius are somehow more breakable than usual, smashed open with a single swing of those pixel weapons and producing gold coins! What a shame gold coins aren't the currency here. But if you don't want to destroy more things around Somnius, why not try fishing instead? That seems safe - if not suddenly more difficult with the fishing minigame that popped up in front of you. Quick! Keep the fish icon in the green bar or you'll lose it!
All things considered? It's all relatively harmless fun up until-

Vaeros wakes up. For those new to town, this means nothing. For those that were here for the castle raid? They can rest assured that they're in for a surprise. The Overlord of Visium has finally awoken from his Hyalily induced coma and he is furious. A shout echoes from the castle:
A wave of magical energy sweeps through the town, shaking it to the very core. Miraculously, the destroyed buildings and any remnants of the forest onslaught are gone and returned to their usual state. Perhaps Vaeros shouting was just another tantrum, an empty threat?
Not quite.
The town has been restored, but the locals? They are nowhere to be seen - cowering in their homes and fleeing to the sanctity of the Church of the Moon in hopes of staying out of sight of Vaeros and Dreamers both. The once tame video game effects are now far more intense - monsters from within those games are now rampaging through the town. They seem to shift through buildings, but if they run face first into a Dreamer, they will find them very corporeal and very deadly.
Not only that, but the lines are starting to blur between reality and fiction again, the healthbar above your head flickering in and out, the monsters turning from pixel beasts to real, live animals that roam Somnius - both feral and not. One second you are walking through town, and the next you are stepping onto a platform that starts to break under your weight, demanding you jump to the next platform before you plummet into an odd, multicolored abyss.
And strangest of all is that music coming from the labyrinth, growing louder when you approach and fading out when you move away.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
no subject
[It's awkward, stepping up onto Finnick's hands, Whelk balancing with his own on the man's shoulders. Still, he manages to make it up with a boost, climbing onto the platform and quickly standing. It doesn't seem to be crumbling or flickering, but he's understandably wary. He jumps to another platform to make room for Finnick on the first one.]
God. This is Hell.
no subject
Don't leave the crippled guy down here to rot!
[He grabs the ledge and starts trying to pull himself up, but he definitely can't do it on his own.]
no subject
[Looks like they'll both have to stand on the same platform, unless he leaves him there in that hole - considers it, but Finnick probably won't fuck him, if he does.
[God. The lengths to which he'll go. He hops back down onto the lower platform again, offering Finnick and arm; with that, he'll help pull him out of the pit.]
Silly me.
SUGEWIBNEIKBNK WOW WHELK. WOW.
Finnick struggles up out of the hole, then shoves Whelk playfully.]
Ass.
[He is still smiling though, for the record.]
listen,,
Keep our balance, now.
[He takes a glance around them - pitfalls on every side.
[To Finnick, he raises his eyebrows and takes in a breath; gestures to the next platform.]
Onward and upward, as they say. [Far away in his mind, a younger Whelk shouts, "Excelsior!"]
no subject
This time Finnick jumps first, gracefully, and doesn't bother doing anything to help Whelk get across. He keeps going, leaping along easily and not looking back much.]
no subject
[All that being said, he's definitely not in the same good mood that Finnick is in.]
God. Who is all this meant to entertain?
no subject
That's a question I've stopped bothering to ask. No matter the circus, I'll be a monkey, and I can't say I blame them, since I'm so pretty.
[His tone still sounds bitter, though, because he does blame them. It's just exhausting being angry and talking about it all the time.]
no subject
Now you've got me curious. Not all that used to circuses, myself.
no subject
[Maybe he should be called Cynnick...]
:) I told you he sucked
[But he's sensing that this guy probably doesn't want to hear that. He lets some air out between his lips, shaking his head - oof.]
It sounds like you've had a tough life. [Poor. Pathetic. Whatever.
[Anyway. Fake empathy over. Whelk furrows his brow and looks at Finnick.]
Third world, you said? Including...[Well. Whelk waves his hand a bit, grasping at a concept he still can't quite wrap his head around.] Well, the one you came from.
That's...unbelievable. [And, yet!]
no subject
Yeah, whatever.
[He's not really interested in sympathies from a stranger. It's always been an awkward part of talking about his world(s) that he'd rather avoid.]
Yep. Died in my home world, got put into to a new one, then came here. No choice or warning for any of it, though. In the second world, everyone there was from another universe, every single person. Here, there are some natives and some from other worlds. I even have friends here from my last world, but some of them remember me and some don't, so... The ones that don't are from a slightly different form of their home universe, I guess. Or a different timeline, or point in their timeline. A different version of my friend. But most of them are close enough.
no subject
Jesus fucking Christ.
[Sorry, but that was a LOT just now - like a lot. How is he supposed to even begin to process that?]
You...
[Whelk glances around. Time for some real empathy, because what the fuck did he just hear?
[He spots a sign off in the distance. Waves toward it.]
You need a drink. Come on.
no subject
And he'll never say no to a drink. He follows Whelk. Come to think of it, he hasn't found the bar here yet.]
cw: alcohol / alcoholism allusions
[So, in they go, Whelk taking a seat at the bar. God, it feels good to be home.
[He turns to Finnick.] It might not mean much, considering we pay with our friendliness, but I'll get the first round. [He can do that now! Yippee!] What do you drink?
no subject
Thanks.
[A polite smile.]
I'll drink anything. These days I usually go for rum or whiskey.
no subject
Interesting place. The sidewalk may rise up under your feet, but all the drinks are free. [It's not said like a positive thing, really - more curious than anything. It's definitely too good to be true. He's not that stupid.]
no subject
[As they're served the whiskey, he clinks his glass against Whelk's.]
Free drinks are a pretty big mark in its favor, but surely there's something of equal or greater terribleness to balance that.
no subject
Who knows? I guess we'll see. [Said not without some bitterness, though he really doesn't have much reason for it.
[Before they move on, though...]
Did you...say that you'd died?
no subject
[Sips, nods, holds up two fingers.]
Yep, twice. Once in my world, once in the second world. I'm trying to get "Nine-Lives-Odair" to catch on. Thus far, it hasn't.
no subject
[The implications fill his head with whispers. Whelk nods, slow, eyes focused on Finnick; they see pure black. He blinks it away.
[That won't happen.
[Whelk won't see him again.
[He clears his throat - raises his eyebrows.]
It's a little too...[He waves his glass around a little.] I don't know. Old West.
no subject
Old West? What's that?
no subject
no subject
Mmm... Vaguely.
no subject
You could think of a much better name for your little Lazarus complex is all I'm saying.
(no subject)
(no subject)
(no subject)
(no subject)
not this compliment coming straight from me eyeing his icon
hehehe...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)