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TDM #10


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten in scrawling, jagged lettering that seems a bit... ominous:
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: Sunflowers and Hibiscus. You’ll soon find out that being around the Sunflower makes it difficult to pass through the already disorienting garden, even with the light guiding you. Where patches of them grow, even if only waist-high, you cannot pass through them, over them, or even destroy them to get them out of your way. In each grouping that blocks your path, there is one that has a key-shaped opening in the middle of the flower. Maybe the key is nearby? (Spoiler: it's probably under a rock nearby that you forgot to check!) The hibiscus offers an entirely different effect - inhaling the pollen grants you the temporary ability to shoot fireballs out of your hands. But be careful, those fireballs are difficult to control and seem to bounce in random directions no matter how hard you try to aim (cannot be used to destroy the sunflowers). The effect ends once you step out of the garden.

Somnius is once again recovering from a devastating blow. Buildings need to be restored to their former glory and the emotional turmoil of the previous weeks surely needs to be alleviated. What better way to lighten the mood than a little fun for the whole family? A new arcade has appeared in town, beckoning residents with its stone doors set wide open.
With multiple levels, a variety of games and even a snackbar, Appl3 Pi Arcade is sure to be a hit!
Of course, as with everything that ever happens in Somnius, the arcades appearance is not without some complications. For one, playing the games inside might see characters teleported into the machine itself, perfectly pixelated to fit the game they're in. Hope you weren't about to fight the final boss, because now you might be fighting for your life! The good news is, if you die in the game... you don't die in real life and are just popped back out into the arcade again.
Strange things happen outside the arcade too. Walking down the road you might suddenly see a healthbar pop up above someone's head. Are you supposed to fight them? Are they going to fight you? Best to be cautious and reach for any trusty weapons you have just in case. Weapons that have become pixelated and can be pulled seemingly out of nowhere like some kind of hammerspace. They are also prone to breaking and shattering into glimmering pixel pieces (your normal weapons are still intact, don't worry).
Boxes and pots around Somnius are somehow more breakable than usual, smashed open with a single swing of those pixel weapons and producing gold coins! What a shame gold coins aren't the currency here. But if you don't want to destroy more things around Somnius, why not try fishing instead? That seems safe - if not suddenly more difficult with the fishing minigame that popped up in front of you. Quick! Keep the fish icon in the green bar or you'll lose it!
All things considered? It's all relatively harmless fun up until-

Vaeros wakes up. For those new to town, this means nothing. For those that were here for the castle raid? They can rest assured that they're in for a surprise. The Overlord of Visium has finally awoken from his Hyalily induced coma and he is furious. A shout echoes from the castle:
A wave of magical energy sweeps through the town, shaking it to the very core. Miraculously, the destroyed buildings and any remnants of the forest onslaught are gone and returned to their usual state. Perhaps Vaeros shouting was just another tantrum, an empty threat?
Not quite.
The town has been restored, but the locals? They are nowhere to be seen - cowering in their homes and fleeing to the sanctity of the Church of the Moon in hopes of staying out of sight of Vaeros and Dreamers both. The once tame video game effects are now far more intense - monsters from within those games are now rampaging through the town. They seem to shift through buildings, but if they run face first into a Dreamer, they will find them very corporeal and very deadly.
Not only that, but the lines are starting to blur between reality and fiction again, the healthbar above your head flickering in and out, the monsters turning from pixel beasts to real, live animals that roam Somnius - both feral and not. One second you are walking through town, and the next you are stepping onto a platform that starts to break under your weight, demanding you jump to the next platform before you plummet into an odd, multicolored abyss.
And strangest of all is that music coming from the labyrinth, growing louder when you approach and fading out when you move away.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
no subject
What it like crossing into the psirit world, or was there a nother reason for it like with Amno's ability. If Jinora could figure out what was blocking her bending maybe she could help unblock it faster for others when they arrived.
"For the healing, I'll just have to find someone else who drank the same thing. Then I can learn from them."
no subject
She wishes she could help you with the former, though, she really does.
"Apparently it's all down to the petulant will of one absolute jerk of a higher being," she added. "But that's about all we've got in the realm of 'why.'"
no subject
Jinora always wanted to be sure that she was able to give back and help however she could. Whether that be with her bending, or these new abilities that she would gain.
"I wonder what their story is, there has to be a reason why they're doing this. Maybe if we can find that out then we can talk to them and sort everything out."
no subject
"A long and complicated one - but let's just say that communication has been decidedly one sided, at least since I got here."
no subject
It was always best to seek a peaceful resolution in conversation and understanding before resorting to more drastic actions. If the communication had been one sided, maybe that just meant they were trying to do it the wrong way.
no subject
And she nods at the question.
"Well, Vaeros acts like a sort of truculent god, so that's probably the biggest reason right there."
But it's also then that a thought occurs to her.
"Oh, hey - somebody around here is gonna want to say hi."
She holds up two fingers to her mouth, using them to whistle loudly. And it turns out Naga moves surprisingly fast across terrain - especially when she sees friendly faces. Soon enough, the polar bear dog is bounding up to Jinora, happily.
no subject
He face brightened up though when Korra spoke again and then whistled. She recognized the sound of giant paws and what to expect. She cheered happily as she threw her arms around the polar bear dog's neck.
"Naga! It's so good to see you. Have you been taking care of Korra?"
no subject
"But gosh she's happy to see you."
no subject
"I'm glad that the two of you got to come together. I kind of wish Pepper was here, then we'd be able to get a lot better view of things."
no subject
"So am I. You're...you're the first actual person from home that I've seen. Well, as I know them, anyway."
no subject
Jinora slowed her pets on Naga, turning and once again offering Korra a hug.
"It must have been really hard being here on your own. I'm sorry that it's been so long."
no subject
"It's...I could lie and say it was easy, but...I miss everyone. Asami, especially. I'm so glad you found me."