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TDM #10


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten in scrawling, jagged lettering that seems a bit... ominous:
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: Sunflowers and Hibiscus. You’ll soon find out that being around the Sunflower makes it difficult to pass through the already disorienting garden, even with the light guiding you. Where patches of them grow, even if only waist-high, you cannot pass through them, over them, or even destroy them to get them out of your way. In each grouping that blocks your path, there is one that has a key-shaped opening in the middle of the flower. Maybe the key is nearby? (Spoiler: it's probably under a rock nearby that you forgot to check!) The hibiscus offers an entirely different effect - inhaling the pollen grants you the temporary ability to shoot fireballs out of your hands. But be careful, those fireballs are difficult to control and seem to bounce in random directions no matter how hard you try to aim (cannot be used to destroy the sunflowers). The effect ends once you step out of the garden.

Somnius is once again recovering from a devastating blow. Buildings need to be restored to their former glory and the emotional turmoil of the previous weeks surely needs to be alleviated. What better way to lighten the mood than a little fun for the whole family? A new arcade has appeared in town, beckoning residents with its stone doors set wide open.
With multiple levels, a variety of games and even a snackbar, Appl3 Pi Arcade is sure to be a hit!
Of course, as with everything that ever happens in Somnius, the arcades appearance is not without some complications. For one, playing the games inside might see characters teleported into the machine itself, perfectly pixelated to fit the game they're in. Hope you weren't about to fight the final boss, because now you might be fighting for your life! The good news is, if you die in the game... you don't die in real life and are just popped back out into the arcade again.
Strange things happen outside the arcade too. Walking down the road you might suddenly see a healthbar pop up above someone's head. Are you supposed to fight them? Are they going to fight you? Best to be cautious and reach for any trusty weapons you have just in case. Weapons that have become pixelated and can be pulled seemingly out of nowhere like some kind of hammerspace. They are also prone to breaking and shattering into glimmering pixel pieces (your normal weapons are still intact, don't worry).
Boxes and pots around Somnius are somehow more breakable than usual, smashed open with a single swing of those pixel weapons and producing gold coins! What a shame gold coins aren't the currency here. But if you don't want to destroy more things around Somnius, why not try fishing instead? That seems safe - if not suddenly more difficult with the fishing minigame that popped up in front of you. Quick! Keep the fish icon in the green bar or you'll lose it!
All things considered? It's all relatively harmless fun up until-

Vaeros wakes up. For those new to town, this means nothing. For those that were here for the castle raid? They can rest assured that they're in for a surprise. The Overlord of Visium has finally awoken from his Hyalily induced coma and he is furious. A shout echoes from the castle:
A wave of magical energy sweeps through the town, shaking it to the very core. Miraculously, the destroyed buildings and any remnants of the forest onslaught are gone and returned to their usual state. Perhaps Vaeros shouting was just another tantrum, an empty threat?
Not quite.
The town has been restored, but the locals? They are nowhere to be seen - cowering in their homes and fleeing to the sanctity of the Church of the Moon in hopes of staying out of sight of Vaeros and Dreamers both. The once tame video game effects are now far more intense - monsters from within those games are now rampaging through the town. They seem to shift through buildings, but if they run face first into a Dreamer, they will find them very corporeal and very deadly.
Not only that, but the lines are starting to blur between reality and fiction again, the healthbar above your head flickering in and out, the monsters turning from pixel beasts to real, live animals that roam Somnius - both feral and not. One second you are walking through town, and the next you are stepping onto a platform that starts to break under your weight, demanding you jump to the next platform before you plummet into an odd, multicolored abyss.
And strangest of all is that music coming from the labyrinth, growing louder when you approach and fading out when you move away.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
no subject
The sun's nearly set. He really does need to get home. He starts slowly, gently making his way back to shallower waters as he speaks – whether Finnick follows or elects to stay in the water into nightfall isn't his concern. ]
Well... They can, unfortunately. The forest I told you about was one such case of a dreamer's reality converging with our own.
[ He's tired just remembering it. ]
I have to reiterate, nothing is outside the realm of possibility here. This is a world rife with what I refer to as cognitive manipulations. Whether you believe in our "wishes" or not, our thoughts and perceptions do dictate this reality. Someone wanted an arcade, and now we have the problems you've likely seen around town. Just– be careful.
no subject
It's his worst fear. People he cares about here, forced to fight to the death, or otherwise play out any aspect of the cruel reality Finnick comes from. He'd worried about it a bit in Seven, but everything in the amplitheater seemed fictional and largely unrelated to the home worlds of the residents of Seven, so he eventually put it out of his mind. But here... Titans, or Hunger Games...
Finnick says nothing, eyes pointed just past Maruki and still unfocused, but his expression is one of fear, and he keeps following Maruki out of the water mindlessly, as though tethered to him.]
no subject
He pauses when he can stand again, the water up to his chest, and reaches back to extend a hand to Finnick. ]
I know it's a lot to take in. I apologize if it's overwhelmed you, but it's important to be prepared, especially given your experiences in another strange cognitive world that pulled multiple people in from their own realities.
no subject
The warmth of the hand helps to bring him back, though his vision keeps wanting to blur again and he's having trouble focusing. He shakes his head slightly, blinks a few times, inhales deeper. Forces his gaze on Maruki's face.]
Yeah... Yeah. Sorry.
[His speech is slightly slurred. He looks at the water beneath them as they continue to walk out of the ocean, and the sensations and sounds from his calves sloshing through the shallows further brings him back to the present.]
no subject
[ He leads Finnick out of the water, debates sharing what he's gathered so far of the pattern these events tend to follow. Some other time. Or someone else will tell him. Maruki is not the only person by far who's eager to give warnings.
Titans still lodges at the forefront of his mind. As they reach the shore, he knows what he needs to do, but– ]
Where will you go after this? I really do have to return to my housemates, but I want to be sure you're looked after.
no subject
Oh, I have a-- A cottage...
[No one is there. No electricity, no shower, no food except the leftovers of what Eren brought. He'll just go to bed. He looks Maruki in the face, seeming more present now, a bit.]
I'll be fine.
no subject
Good, I'm glad you have somewhere to go.
[ He guides Finnick back to his little picnic blanket situation, grabs his towel and offers the spare – because of course Mamaruki had a spare – to Finnick. As he speaks, he vigorously scrubs his hair until it's a fluffy mess. ]
On the off chance you don't feel like going home right away, I should tell you that one of my patients runs a club called Quartz. It's a nice place to relax for a drink and some music, and there's usually friendly people there – if no one else, Laserhawk-kun or Kuro will be tending bar, and both of them are good for a chat.
[ Hint hint. He gets that this guy shouldn't be alone. ]
no subject
He tries to take in the information, the name Laserhawk sticking out to him as possibly the strangest name he's heard in any world, assuming that that's a person. He gets the name of the place and the gist that there's probably food and booze and electricity there, which is several steps up from his house.]
Quartz. Okay. I'll go there. Thanks.
no subject
[ It's said lightly, jokingly, but also... it's true. How anyone in that castle survived before Maruki is beyond him.
Dried off, he pulls his shirt back on, slings his satchel over his shoulder and rolls the blanket up beneath one arm. The other he holds out to shake Finnick's hand. ]
It really was nice to meet you... again, I suppose. If you need anything, please feel free to message me. My handle on Oracle is doc0203.
[ Sounds silly when said out loud, huh? ]
no subject
You too. Mine's odaring. Just the word daring with an O before.
[He finishes drying and slings the towel over Maruki's shoulder. He gives a small smile, though it's just for politeness, nothing like his bright grins of earlier.]
Have a good one.
[He wanders off down the beach. He needs to think some before he heads to that Quartz place.]
poor finnick rip baby ily even if maruki doesn't
[ It isn't without a small amount of guilt for leaving him, but–
There is value in learning you can't save everyone. This isn't his battle to fight at the moment. Finnick will learn to live in Somnius, as they all do. Parts of it are hard, especially in the beginning. How many nights did he spend on the floor of an abandoned hill home, in between bouts of counseling in his dreams, terrified for a future where he'd have to fight or die?
It'll work out, one way or another.
Halfway up the beach, once he's out of sight, Maruki pulls out his phone to do the good old Shibuya walk and text on his way home. Ring ring, bestie calling. ]