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TDM #10


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten in scrawling, jagged lettering that seems a bit... ominous:
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: Sunflowers and Hibiscus. You’ll soon find out that being around the Sunflower makes it difficult to pass through the already disorienting garden, even with the light guiding you. Where patches of them grow, even if only waist-high, you cannot pass through them, over them, or even destroy them to get them out of your way. In each grouping that blocks your path, there is one that has a key-shaped opening in the middle of the flower. Maybe the key is nearby? (Spoiler: it's probably under a rock nearby that you forgot to check!) The hibiscus offers an entirely different effect - inhaling the pollen grants you the temporary ability to shoot fireballs out of your hands. But be careful, those fireballs are difficult to control and seem to bounce in random directions no matter how hard you try to aim (cannot be used to destroy the sunflowers). The effect ends once you step out of the garden.

Somnius is once again recovering from a devastating blow. Buildings need to be restored to their former glory and the emotional turmoil of the previous weeks surely needs to be alleviated. What better way to lighten the mood than a little fun for the whole family? A new arcade has appeared in town, beckoning residents with its stone doors set wide open.
With multiple levels, a variety of games and even a snackbar, Appl3 Pi Arcade is sure to be a hit!
Of course, as with everything that ever happens in Somnius, the arcades appearance is not without some complications. For one, playing the games inside might see characters teleported into the machine itself, perfectly pixelated to fit the game they're in. Hope you weren't about to fight the final boss, because now you might be fighting for your life! The good news is, if you die in the game... you don't die in real life and are just popped back out into the arcade again.
Strange things happen outside the arcade too. Walking down the road you might suddenly see a healthbar pop up above someone's head. Are you supposed to fight them? Are they going to fight you? Best to be cautious and reach for any trusty weapons you have just in case. Weapons that have become pixelated and can be pulled seemingly out of nowhere like some kind of hammerspace. They are also prone to breaking and shattering into glimmering pixel pieces (your normal weapons are still intact, don't worry).
Boxes and pots around Somnius are somehow more breakable than usual, smashed open with a single swing of those pixel weapons and producing gold coins! What a shame gold coins aren't the currency here. But if you don't want to destroy more things around Somnius, why not try fishing instead? That seems safe - if not suddenly more difficult with the fishing minigame that popped up in front of you. Quick! Keep the fish icon in the green bar or you'll lose it!
All things considered? It's all relatively harmless fun up until-

Vaeros wakes up. For those new to town, this means nothing. For those that were here for the castle raid? They can rest assured that they're in for a surprise. The Overlord of Visium has finally awoken from his Hyalily induced coma and he is furious. A shout echoes from the castle:
A wave of magical energy sweeps through the town, shaking it to the very core. Miraculously, the destroyed buildings and any remnants of the forest onslaught are gone and returned to their usual state. Perhaps Vaeros shouting was just another tantrum, an empty threat?
Not quite.
The town has been restored, but the locals? They are nowhere to be seen - cowering in their homes and fleeing to the sanctity of the Church of the Moon in hopes of staying out of sight of Vaeros and Dreamers both. The once tame video game effects are now far more intense - monsters from within those games are now rampaging through the town. They seem to shift through buildings, but if they run face first into a Dreamer, they will find them very corporeal and very deadly.
Not only that, but the lines are starting to blur between reality and fiction again, the healthbar above your head flickering in and out, the monsters turning from pixel beasts to real, live animals that roam Somnius - both feral and not. One second you are walking through town, and the next you are stepping onto a platform that starts to break under your weight, demanding you jump to the next platform before you plummet into an odd, multicolored abyss.
And strangest of all is that music coming from the labyrinth, growing louder when you approach and fading out when you move away.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
((SOTN music just joining the party))
Thanks. I can't say I've fought skeletons before, but that wasn't horrible.
[Unfortunately, it was about to hit "horrible" levels very quickly. With a shriek, a pair of floating heads rose from the ground. Humanoid, with snakes for hair, moving in patterns that reminded Puck, of all things, of watching people play jump rope. The heads weren't on a straight path but were zig-zagging as the mood took them. Puck frowned and aimed a new attack at the nearest and almost landed, before the head just dodged.]
the way they are going 2 suffer XD
I have, but it never ends like this.
[ Each shrieking sound muffles the last of his sentence, and he is quick to move out of a heads way. The scraping of metal as his back hits against the wall, and he turns to avoid anything from slamming into his chest. He trusts nothing here, not knowing what sort of sorcery would disable him. ]
What is all of this? To what end do we fight for, what magic user is summoning these monsters?
no it'll be fine! XD
[The heads finish their path, turn, and simply repeat it back towards both of them. Puck growls and throws a blast of magic at the one approaching Lancelot. With some of the snakes turned into harmless plastic versions, Puck goes on defense and keeps an eye on the other as best he can.]
I don't recognize what game, but as long as we defeat them and then move, it should stop!
no subject
Dodging out of the way, Lancelot tries to ensure that the Medusa Skull does not reach him. Despite its shrieks and haphazard method of still nicking him, the Knight Manages. He moves to get into a position where he can unlatch the helm from his head, revealing the locks of ebony color hair highlighted in blues and bright aquamarine eyes. They soon shut and fade away into darkness when he pulls out a Gold flask and quickly drinks it away.
Instead, the figure now shifts from a man into a dragon with ebony-colored scales. Its size seems to heave against the pavement of the floor around them, and several Medusa heads hit against him leaving him in some pain. A pain that surprises the now dragon, but he is not remiss in the suddenness of it all. His head arches and with a loud SNAP, the head he bit, disperses into a cacophony of pixelated flames.
Moving, he does this over and over again. Without missing each head, however, with his newfound larger side, he is... A bit easier to hit... Was that really such a smart idea? ]
no subject
And then Lancelot just changes into a dragon and Puck flies into the air with a loud laugh at how the tide has changed. He watches as the heads are destroyed and gives a round of applause.] I don't think I've seen someone adapt that quickly to a potion! But.. [But as impressive as the other is, it really is the same as setting out a blinking light directing enemies towards him.] Wait, if you're going to use that kind of magic then I'll try to match it.
[Not that Puck is going to transform. He does however hold his hands out, palms up and concentrates as he calls-] Invisible! [As magic starts gathering in the form of green light, Puck grins.] They can't attack what they can't see, even a dragon.
no subject
There was some pride, in hearing Puck commend him for the ease in controlling this form. However, he does not answer the praises. Merely continue on with attacking, as each head attempts to pass by his dragonic form. It's here when Puck begins to summon magic at his fingertips, the green color coalescing at his hands.
At this point, Lancelot manages to be in a clearing, where he can easily deflect what comes his way. ]
Your sorcery is welcome, it would please me to see your skills in action. Bless me then, with your magics! Quickly, if we are to reign in these enemies and show this 'Game' you speak of our gains.
no subject
There you are, one invisibility spell. [Puck even makes a show of dusting his hands off with a grin.] We can still move, and everything else, we just won't be seen while doing it.
no subject
This worked entirely to Lancelot's advantage because it meant so long as he stood there - invisible. Nothing literally would be able to escape from him, ]
It seems, [ A snapp, of his jaw cracking along several more heads. ] we are heading into the end of this exchange..
no subject
Was that a pun, or am I reading into your word choice?
[It doesn't matter, as the enemies are worked on.]