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TDM #10


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten in scrawling, jagged lettering that seems a bit... ominous:
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: Sunflowers and Hibiscus. You’ll soon find out that being around the Sunflower makes it difficult to pass through the already disorienting garden, even with the light guiding you. Where patches of them grow, even if only waist-high, you cannot pass through them, over them, or even destroy them to get them out of your way. In each grouping that blocks your path, there is one that has a key-shaped opening in the middle of the flower. Maybe the key is nearby? (Spoiler: it's probably under a rock nearby that you forgot to check!) The hibiscus offers an entirely different effect - inhaling the pollen grants you the temporary ability to shoot fireballs out of your hands. But be careful, those fireballs are difficult to control and seem to bounce in random directions no matter how hard you try to aim (cannot be used to destroy the sunflowers). The effect ends once you step out of the garden.

Somnius is once again recovering from a devastating blow. Buildings need to be restored to their former glory and the emotional turmoil of the previous weeks surely needs to be alleviated. What better way to lighten the mood than a little fun for the whole family? A new arcade has appeared in town, beckoning residents with its stone doors set wide open.
With multiple levels, a variety of games and even a snackbar, Appl3 Pi Arcade is sure to be a hit!
Of course, as with everything that ever happens in Somnius, the arcades appearance is not without some complications. For one, playing the games inside might see characters teleported into the machine itself, perfectly pixelated to fit the game they're in. Hope you weren't about to fight the final boss, because now you might be fighting for your life! The good news is, if you die in the game... you don't die in real life and are just popped back out into the arcade again.
Strange things happen outside the arcade too. Walking down the road you might suddenly see a healthbar pop up above someone's head. Are you supposed to fight them? Are they going to fight you? Best to be cautious and reach for any trusty weapons you have just in case. Weapons that have become pixelated and can be pulled seemingly out of nowhere like some kind of hammerspace. They are also prone to breaking and shattering into glimmering pixel pieces (your normal weapons are still intact, don't worry).
Boxes and pots around Somnius are somehow more breakable than usual, smashed open with a single swing of those pixel weapons and producing gold coins! What a shame gold coins aren't the currency here. But if you don't want to destroy more things around Somnius, why not try fishing instead? That seems safe - if not suddenly more difficult with the fishing minigame that popped up in front of you. Quick! Keep the fish icon in the green bar or you'll lose it!
All things considered? It's all relatively harmless fun up until-

Vaeros wakes up. For those new to town, this means nothing. For those that were here for the castle raid? They can rest assured that they're in for a surprise. The Overlord of Visium has finally awoken from his Hyalily induced coma and he is furious. A shout echoes from the castle:
A wave of magical energy sweeps through the town, shaking it to the very core. Miraculously, the destroyed buildings and any remnants of the forest onslaught are gone and returned to their usual state. Perhaps Vaeros shouting was just another tantrum, an empty threat?
Not quite.
The town has been restored, but the locals? They are nowhere to be seen - cowering in their homes and fleeing to the sanctity of the Church of the Moon in hopes of staying out of sight of Vaeros and Dreamers both. The once tame video game effects are now far more intense - monsters from within those games are now rampaging through the town. They seem to shift through buildings, but if they run face first into a Dreamer, they will find them very corporeal and very deadly.
Not only that, but the lines are starting to blur between reality and fiction again, the healthbar above your head flickering in and out, the monsters turning from pixel beasts to real, live animals that roam Somnius - both feral and not. One second you are walking through town, and the next you are stepping onto a platform that starts to break under your weight, demanding you jump to the next platform before you plummet into an odd, multicolored abyss.
And strangest of all is that music coming from the labyrinth, growing louder when you approach and fading out when you move away.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
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[Luz was very tempted to comment on her cuteness, but figured this already went without saying and selected Feed her like you would a normal duck.]
Wait, what does it mean "like a normal duck?"
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[ Because her world has actual ducks too, confusingly enough. Though she seems a bit miffed by this option. ]
It's the Disney "Goofy/Pluto" dillema every time.
[If Luz finds out about her world having actual ducks, that would definitely blow her mind].
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[ >Offer to explain Visual Novels.
>Proceed to feed her.
>Fight the text box.
>Do the hokey-pokey. ]
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[Luz read, and sighed].
I'm going to feed you. Visual Novels are kind of their own thing that would take too long to explain, and nothing would be gained with the hokey pokey, especially with no direction. I'll fight the text box later.
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[ Being hand-fed is better than being ground-fed! She opens her mouth, but without the adorable anime "aaaahn~". ]
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Right, ok!
[And she does, and its cute. It's Webby, of COURSE it is. The cute that was uniquely Webby].
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One of those HP bars goes up, as well as those little hearts. ]
... Those are good things, I assume? All of these things make no sense to me.
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You've never played a video game that used a health bar? It's just means you're full and healthy! Mostly that you're not injured though.
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[>Question who raised her like that
>Teach her the ways of video games
>Change the subject
>Do the macarena ]
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Oh Webby. My dear friend Webby. We have so much that we need to talk about. Video games not only sharpen your skills and strengthen the dexterity in your hands, but they also do the unthinkable: alleviating boredom.
[Yes, she'd being very dramatic. It's what the boys would have done, she was sure].
Please tell me you've at least heard of Chomp Man.
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You have to know that my answer is no. I've never heard of... any of this.
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Ok, it's one of the most basic but fun video games, and just about everyone knows it. You take this little guy and he starts munching all these pellets while keeping away from these ghosts that are trying to hurt him. You can't fight them until you get one of those BIG pellets, where they start to blink and you can eat them, and then they take a bit of time to respawn again.
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Why would eating pellets make you immune to ghosts? And why would blinking make them vulnerable? Ghosts don't even need to blink... right? ... I never paid attention to Duckworth blinking, but now that's gunna bug me.
CoughSilentHillPhasmophibiaCough
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See, arcades are supposed to be something that brings people together! Everyone gets to tap in their skills as players and do their best to help the group out!
Unless you're doing a free for all, than its every player for themselves!
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I wouldn't really know... the first time I went to an arcade-like place, I threatened a server. Then beat up a guy with a controller and unplugged a machine which lost my friend his high scores. Then I accidentally set some of the place on fire.
[>...How?
>Why?
>What?
>Give up. ]
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>How?
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The controller thing was actually a Beagle Boy in disguise trying to kidnap me, but we didn't realize that until later.
The fire thing was when I was sinking in the ball pit and I thought it was like quicksand so I panicked and used my grappling hook gun to get out, but it knocked over a bunch of stuff, including fire from the kitchen.
[ >That explains so much.
>That explains so little.
>Does Somnius have fire extinguishers?
>Beagle what now? ]
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Glad you kicked him away then, bu I'm guessing it didn't go over well at the time.
>That explains so much!
That kind of reminds me how accident prone I can be! Ha ha!
It's not really that funny.
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But I dunno if I'll go there again for a while.
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It'll be fun!
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[>Assure her the place has fire insurance.
>Drag her there anyway.
>Make up an inspiring speech on the spot.
>Threaten her with a good time. ]
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>Threaten her with a good time.
You know better than last time, right? No need to have any grappling hooks, or trying to fight off kidnappers. Just us two and a decent amount of gaming cabinets where we get to compare high scores, possibly play games to win ridiculous prizes, and probably we can score our own drinks!
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