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TDM #10


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten in scrawling, jagged lettering that seems a bit... ominous:
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: Sunflowers and Hibiscus. You’ll soon find out that being around the Sunflower makes it difficult to pass through the already disorienting garden, even with the light guiding you. Where patches of them grow, even if only waist-high, you cannot pass through them, over them, or even destroy them to get them out of your way. In each grouping that blocks your path, there is one that has a key-shaped opening in the middle of the flower. Maybe the key is nearby? (Spoiler: it's probably under a rock nearby that you forgot to check!) The hibiscus offers an entirely different effect - inhaling the pollen grants you the temporary ability to shoot fireballs out of your hands. But be careful, those fireballs are difficult to control and seem to bounce in random directions no matter how hard you try to aim (cannot be used to destroy the sunflowers). The effect ends once you step out of the garden.

Somnius is once again recovering from a devastating blow. Buildings need to be restored to their former glory and the emotional turmoil of the previous weeks surely needs to be alleviated. What better way to lighten the mood than a little fun for the whole family? A new arcade has appeared in town, beckoning residents with its stone doors set wide open.
With multiple levels, a variety of games and even a snackbar, Appl3 Pi Arcade is sure to be a hit!
Of course, as with everything that ever happens in Somnius, the arcades appearance is not without some complications. For one, playing the games inside might see characters teleported into the machine itself, perfectly pixelated to fit the game they're in. Hope you weren't about to fight the final boss, because now you might be fighting for your life! The good news is, if you die in the game... you don't die in real life and are just popped back out into the arcade again.
Strange things happen outside the arcade too. Walking down the road you might suddenly see a healthbar pop up above someone's head. Are you supposed to fight them? Are they going to fight you? Best to be cautious and reach for any trusty weapons you have just in case. Weapons that have become pixelated and can be pulled seemingly out of nowhere like some kind of hammerspace. They are also prone to breaking and shattering into glimmering pixel pieces (your normal weapons are still intact, don't worry).
Boxes and pots around Somnius are somehow more breakable than usual, smashed open with a single swing of those pixel weapons and producing gold coins! What a shame gold coins aren't the currency here. But if you don't want to destroy more things around Somnius, why not try fishing instead? That seems safe - if not suddenly more difficult with the fishing minigame that popped up in front of you. Quick! Keep the fish icon in the green bar or you'll lose it!
All things considered? It's all relatively harmless fun up until-

Vaeros wakes up. For those new to town, this means nothing. For those that were here for the castle raid? They can rest assured that they're in for a surprise. The Overlord of Visium has finally awoken from his Hyalily induced coma and he is furious. A shout echoes from the castle:
A wave of magical energy sweeps through the town, shaking it to the very core. Miraculously, the destroyed buildings and any remnants of the forest onslaught are gone and returned to their usual state. Perhaps Vaeros shouting was just another tantrum, an empty threat?
Not quite.
The town has been restored, but the locals? They are nowhere to be seen - cowering in their homes and fleeing to the sanctity of the Church of the Moon in hopes of staying out of sight of Vaeros and Dreamers both. The once tame video game effects are now far more intense - monsters from within those games are now rampaging through the town. They seem to shift through buildings, but if they run face first into a Dreamer, they will find them very corporeal and very deadly.
Not only that, but the lines are starting to blur between reality and fiction again, the healthbar above your head flickering in and out, the monsters turning from pixel beasts to real, live animals that roam Somnius - both feral and not. One second you are walking through town, and the next you are stepping onto a platform that starts to break under your weight, demanding you jump to the next platform before you plummet into an odd, multicolored abyss.
And strangest of all is that music coming from the labyrinth, growing louder when you approach and fading out when you move away.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
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It worked...for me.
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[And Luz seemed to fall THROUGH the screen, to the other side, and blinked, taken aback by what had just happened]
Whoa, no way! I'm in!
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You did it.
[Her reward? Sunny hands her a little gray kitten.]
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[Luz loved those exclamation things, and was instantly rewarded by her pixelated self doing a little anime spin and two hearts seemingly popping out of her head].
Hey, yeah, I'm weebified!
[And now Luz sees the kitten and the hearts are coming out of her eyes].
AWW! Ow, my eyes! That hurt more than I expected!
[Luz is hugging her kitten in spite of this, of course].
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It's...a little weird...right?
But...fun too.
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[Luz's sprite self is now doing a little jig at equipping the kitten as her new familiar, and with a small magical girl transformation, Luz was wearing a kitty costume].
A bonus outfit! Sweet!
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How...did you unlock...that?
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In my case, I accessed the part of the menu that asked you to input a code, I entered Witch_cat and I get my little outfit!
[If you think it, it will come]!
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[A kitty outfit of his very own! He strikes a pose - kitty paws up! Sparkles burst in the air all around him.]
It's furshion.
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[Luz gives a wink, which turns into more of a purr and cat face before staring goggle-y eyed at the sparkles].
Aww, I should have done sparkles! That's so pretty!
[Ah well, what was done was done].
And nice one, by the way!
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Maybe now...the cats will think...we're one of them.
[Meow~]
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Ooh, what else can we do!? Are there cat themed furniture too? Or cat pattered floor boards?
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Hit the decoration tab.
[Doing so will put them in EDIT ROOM mode with a thin white grid covering the floor and walls, allowing for furniture and decorations to be placed - but only if there's room!]
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[It had been a while since she did a game like this. Still, there were still plenty of fun things to add, and now Luz was customizing her furniture to lean on the cat aesthetic, including one with fur covering that had the color of a cer5tain feline friend of hers Sunny was bound to know].
I didn't realize you were such a cat fan!
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[Sunny nods at Luz's words.]
We...had one...once.
[But...aside from that:]
My...boyfriend...can turn into a cat...too...
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[RIGHT. HOW HAVE YOU FORGOTTEN].
Oh right! Kenma! He's my video game buddy! How is he missing you as an adorable cat boy now?
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[Surely their devices still work...?]
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[She'd make sure to put in an after effect so there could be a cat themed border though].
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Y-you too...if you want.
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[Luz would have been perfectly happy taking one of Sunny for Kenma, but she was just as pleased to have one with the both of them in it. And it wasn't even a violent game]!
Ok, in that case, I'll set it up and have it go in five seconds! Let me know when you're ready!
[Also, the paw twiddling this was adorable, and Luz had to fight back a pleased squeal].
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R...ready.
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Ok, on the count of three. One...two..three!
*Click*
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[He hopes the picture looks nice anyway.]
Can...I see?
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Oh, sure, here! I'm going to make sure it's saved so we can find some way to print it out later!
[However that would happen].
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[Sunny isn't particularly keen on the idea of having photos of himself lying around, but if Luz is in one...
[His heart aches...
[Where is Mari's photo?]
Thanks...Luz.
Send it...to me...too?
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