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TDM #10


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten in scrawling, jagged lettering that seems a bit... ominous:
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: Sunflowers and Hibiscus. You’ll soon find out that being around the Sunflower makes it difficult to pass through the already disorienting garden, even with the light guiding you. Where patches of them grow, even if only waist-high, you cannot pass through them, over them, or even destroy them to get them out of your way. In each grouping that blocks your path, there is one that has a key-shaped opening in the middle of the flower. Maybe the key is nearby? (Spoiler: it's probably under a rock nearby that you forgot to check!) The hibiscus offers an entirely different effect - inhaling the pollen grants you the temporary ability to shoot fireballs out of your hands. But be careful, those fireballs are difficult to control and seem to bounce in random directions no matter how hard you try to aim (cannot be used to destroy the sunflowers). The effect ends once you step out of the garden.

Somnius is once again recovering from a devastating blow. Buildings need to be restored to their former glory and the emotional turmoil of the previous weeks surely needs to be alleviated. What better way to lighten the mood than a little fun for the whole family? A new arcade has appeared in town, beckoning residents with its stone doors set wide open.
With multiple levels, a variety of games and even a snackbar, Appl3 Pi Arcade is sure to be a hit!
Of course, as with everything that ever happens in Somnius, the arcades appearance is not without some complications. For one, playing the games inside might see characters teleported into the machine itself, perfectly pixelated to fit the game they're in. Hope you weren't about to fight the final boss, because now you might be fighting for your life! The good news is, if you die in the game... you don't die in real life and are just popped back out into the arcade again.
Strange things happen outside the arcade too. Walking down the road you might suddenly see a healthbar pop up above someone's head. Are you supposed to fight them? Are they going to fight you? Best to be cautious and reach for any trusty weapons you have just in case. Weapons that have become pixelated and can be pulled seemingly out of nowhere like some kind of hammerspace. They are also prone to breaking and shattering into glimmering pixel pieces (your normal weapons are still intact, don't worry).
Boxes and pots around Somnius are somehow more breakable than usual, smashed open with a single swing of those pixel weapons and producing gold coins! What a shame gold coins aren't the currency here. But if you don't want to destroy more things around Somnius, why not try fishing instead? That seems safe - if not suddenly more difficult with the fishing minigame that popped up in front of you. Quick! Keep the fish icon in the green bar or you'll lose it!
All things considered? It's all relatively harmless fun up until-

Vaeros wakes up. For those new to town, this means nothing. For those that were here for the castle raid? They can rest assured that they're in for a surprise. The Overlord of Visium has finally awoken from his Hyalily induced coma and he is furious. A shout echoes from the castle:
A wave of magical energy sweeps through the town, shaking it to the very core. Miraculously, the destroyed buildings and any remnants of the forest onslaught are gone and returned to their usual state. Perhaps Vaeros shouting was just another tantrum, an empty threat?
Not quite.
The town has been restored, but the locals? They are nowhere to be seen - cowering in their homes and fleeing to the sanctity of the Church of the Moon in hopes of staying out of sight of Vaeros and Dreamers both. The once tame video game effects are now far more intense - monsters from within those games are now rampaging through the town. They seem to shift through buildings, but if they run face first into a Dreamer, they will find them very corporeal and very deadly.
Not only that, but the lines are starting to blur between reality and fiction again, the healthbar above your head flickering in and out, the monsters turning from pixel beasts to real, live animals that roam Somnius - both feral and not. One second you are walking through town, and the next you are stepping onto a platform that starts to break under your weight, demanding you jump to the next platform before you plummet into an odd, multicolored abyss.
And strangest of all is that music coming from the labyrinth, growing louder when you approach and fading out when you move away.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
Thorfinn | Vinland Saga | current character
SCENARIO ONE - INSIDE THE MACHINE
Welcome to [ some kind of rpg ]!
Your goal: kill the evil wizard in the castle
Encountered characters in game may team up or become foes. Good luck, hero!
( THORFINN ) is standing at a crossroads on the way to the castle. He eyes you suspiciously.
( make selection )
> Ask directions
> Try to recruit (may fail at early stages of interaction)
> Attempt to steal from him
> Give food
> (insert your own dialogue option here)
> Check aggression level
SCENARIO TWO - SOMEWHERE IN SOMNIUS
Find Thorfinn just after he kicks a weird looking block into pixel pieces that scatter about with a digitised sound effect.
( make selection )
> Sneak up on him (good luck)
> Yell to get his attention
> Talk about the weather/a random event in town (player's choice)
> Scan for weapon information
> (Choose your own option, make something up idk)
> Give gift
> Check your heart (♥ ♥ ♥ ♥ ♥) status
[ Thorfinn's HP bar is maybe a little longer than average, but nothing remarkable. However, his dexterity and speed stats are hard to match.
In the first scenario only, Thorfinn also comes with a second indicator bar: an aggression bar! Actions may increase or reduce aggression. He may attack anyway depending on character choices, but with a full aggression bar he's a boss level enemy. But dw if he kills you, you'll both be back in the real world and surely there will be zero emotional fallout consequences from this whatsoever.
scenario two
> Scan for weapon information
no subject
> scanning...
Thorfinn possesses two daggers with standard attack value and one bow with four arrows. One arrow has magical properties. (Spoilers, it is a pixel arrow, so it will regenerate. It probably can't hurt a real person.)
> Thorfinn has noticed you.
What are you doing?
no subject
[ Levi gives Thorfinn a mild look. ]
Checking you out.
[ Sir? ]
Didn't peg you for someone who uses a bow.
no subject
I don't use it on people. Have to eat somehow, though.
( Make selection )
> Push him to elaborate
> (Player dialogue choice)
> Give gift
> Check your heart (♥ ♥ ♥ ♥ ♥) status
no subject
Plenty of ways to get food here without having to go track it down for yourself every time you want a meal.
[ In some respects, Levi can understand the wariness of not knowing where that food comes from in a place like this. On the other hand, after a lifetime of scarcity, he's willing to miss looking that kind of gift horse in the mouth. ]
[ Besides which, the animals get changed into all kinds of creepy shit lately. ]
me once again making up the stupidest shit possible
[ His taste in food isn't all that developed because of how he grew up, so he's not even sure what some food is, but why would he say that? It doesn't seem like an issue to him. ]
[ Animals getting changed into weird shit is an issue. ]
I know how to use a sword, too. Not very well, but I could if I had to.
RANDOM EVENT: a BOX has spawned!
[ Like the event says, another one of those weird pixel boxes appears with a strange noise. ]
What the hell is going on here, anyway?
> Kick the box
> (Player choice)
> Wait and let Thorfinn destroy the box
you know what go wild-
Scenario One!
So, am I at least able to just talk to you? Or does that count as an 'option'.
no subject
Of course you can talk to me. I don't know what the fuck is going on. We have to kill some guy in a castle...?
[ He knows what guy in a castle he'd LIKE to kill. ]
no subject
[Hopefully that explanation makes sense.]
For ease, assume it's magic and assume it's Vaeros' fault.
no subject
Fucking Vaeros. Of course he'd do something annoying to all of us when he woke up.
[ Forced into a role also doesn't win any points. This is definitely increasing Thorfinn's aggression bar, but he's not interested in fighting Loki. ]
So we have to play this stupid game to get out?
no subject
I may be able to break you out of this for now, but I'm not sure how long that will take. I've had some luck modifying some of the other encounters--but it's very tricky. It's not a guarantee.
no subject
[ He still doesn't particularly understand how this works or why, but Loki knows magic and he doesn't, so he mostly trusts Loki's knowledge here. The relevant part is break out as far as Thorfinn is concerned, in the end. ]
What do you need to do that?
(no subject)
( scenario one )
> Ask for directions
I don't suppose you know where we should go?
no subject
"..." (Yes this is somehow audible.)
Guess that depends what you wanna do.
( make selection )
> Choose CASTLE.
> Choose TOWN.
> (Wildcard option)
> Previous menu
no subject
> Choose TOWN
Go to a place where things make sense?
i am making this as stupid as possible i'm so sorry
> Thorfinn considers, then points to the south.
The town is that way. But I don't think it's the regular town in Somnius. Something fucking weird is happening instead.
( make selection)
> Try to recruit.
> Go SOUTH toward TOWN.
> Choose other direction: NORTH, WEST, EAST.
> (player choice)
> Return to first menu
lmao all good
[ qifrey hums. ]
Can you clarify that?
no subject
Did you go into that building? What's it called. I don't know, there were these weird "machines" all over.
[ At least he knows what a machine is, but he doesn't know arcade. ]
I got stuck here after I went in there. Going to the town here was just more of this same bullshit.
( make selection )
> (further query/player option)
> Go in a direction: NORTH, SOUTH, EAST, WEST
> Try to recruit him
> Return to first menu
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
scenario two
Show me how you feel. [Thorfinn's always been best at that, anyway.]
no subject
[ Regardless of what Thorfinn says, the heart meter pops up over his head with a full bar of five hearts (♥ ♥ ♥ ♥ ♥). He doesn't even notice it himself.
But he does turn away from whatever he was breaking into pixel-pieces and reach for Eren. ]
( make selection )
> Hug him
> Kiss him
> (player choice)
> Give gift
no subject
[Thorfinn reaches for him. Eren feels the same rush that he always does. It always feels significant, to see him reach like that.
[Eren has spent plenty of time concerned about who may see what display of embarrassing affection or whatever he used to care about, but...a lot has changed. He wraps his arms around Thorfinn, enjoying the difference in height. He can pull him to his chest like this, squeezes, rest his chin on Thorfinn's head. It helps that Eren is getting taller himself.]
Yeah, I know.
no subject
Well…that makes sense. They love each other or something like that, so all the hearts appearing is fine with Thorfinn. He has no idea what to do with his feelings most of the time, but he's not ashamed to let other people know about them. ]
Did you get taller again?
[ How come Eren gets to get taller and Thorfinn doesn't? What bullshit. But it does let him nuzzle into Eren's neck, so maybe it's fine. Right now.
Both of their hair is longer; Thorfinn can't be bothered to worry too much about his and maybe Eren is the same. At least Thorfinn's is cleaner now, less tangled and all over the place (some of this is Levi's insistence on baths). ]
What the fuck is going on in this place now? These weird boxes. The hearts and stuff too.
no subject
Maybe. I've grown a bit since I got here. [Seven months have passed...]
They're called video games. I don't know much more than that, but I'm pretty sure you're just supposed to play them, not get sucked inside.
[He wonders if more options will pop up, or if they're just free to talk now. In this place, who knows?]
no subject
[ Grown up whomst! Even Thorfinn is aware that Eren isn't anywhere near as grown up as he wants to believe he is. ]
Play…? We're supposed to play a game where boxes break into pieces and have coins in them?
[ Sounds fake, but what around here doesn't.
For now, the options don't come back. They aren't trapped in a machine, at least. ]
(no subject)