labyrinevents: (Default)
Labyrinthum Events ([personal profile] labyrinevents) wrote in [community profile] buttrinthum2024-04-10 06:48 pm
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OOC INTRO + INTENSE EVENT PLOTTING: APRIL

• OOC INTRO + CR MEME •
For new players, welcome to the game! And for current players, thanks for sticking around! This post will act as an ooc intro for new players, a CR meme for everyone, and a place to make some plans for our Fourth Intense Event which will go live on April 12th. You're more than welcome to get a head start and make closed logs for your plotting.

Below you will see the CR meme form + the Event in its entirety. This event will ICly run from April 12th — 26th, with its "conclusion" assumed on that last day. Please see our mod notes about how we will proceed with what happens next with our story based on player and character action during this event.

The night of the new moon, with the stars shining bright in the sky there’s a hush in the air and calm breeze that floats through the wilds of the island and town alike. Even the Labyrinth seems calm as the sky remains bright and clear. It’s almost a little eerie, but nothing seems amiss, at least in the early night hours. When the clocks toll midnight, however, that all changes. Like a thunderclap echoing through the sky, a shout clambers through the night air, cutting through the silence so sharply that it will undoubtedly wake many who may already be asleep...

If she will not be MINE, then Yuraia will be NO ONE’S!!

A swirl of minty green light whirls up into the sky from Vaeros’ castle, red sparks zigzagging up into the sky towards the stars twinkling in inky space. It’s almost instantaneous, the way this whirlwind of magic zips into the sky and replaces the stars, blotting them out from the sky like greedy birds gobbling bright berries from high in the trees. A red circle appears in the sky, suspiciously where the moon should be, were it not shrouded in darkness. With a snap, the outline wobbles into rigidity and shrinks into nothingness. Those who are awake will feel a snap in their ears like air pressure dropping, and the faintest feminine gasp echoes behind the void.

On the ground the earth shakes, a low rumble that barely displaces anything, but there is a fear that gallops in, natives wake first and open doors and windows to look up into the sky with wide eyes. There’s murmurs, shouts, and an air of panic among gelfling and goblin alike.

“She’s gone!”

“GONE!”

“The stars are—where are the stars?!”

The Overgrowth

The moon and the goddess it represents, Yuraia, has been torn from her sky. It has left the world the dreamers have been brought to in a state of disarray. Without the moon, there can hardly be sun, and though the night still rolls into an inky, starless sky, during the day it barely feels like twilight. Nature has grown out of control, the forest and its inhabitants twisting with the overflow of unbalanced magic. Trees and plants have overgrown becoming monstrously large. Daffodils may only be a few inches tall normally, but some plants are the size of trees while others have grown gnarled and angry, spines and poisons twisting through root and leaf as they tumble from the forest and spill into the city. The city is overtaken almost immediately buildings locked in by roots and overgrowth, stone choked by aggressive plantlife.

Dreamers are tasked with helping to fortify these buildings by the natives, their trust in the Dreamers having grown since the recent festival. There’s little to do at the moment other than reinforce and defend, and this includes the Dreamers’ homes themselves. No castle, no mushroom, no hobbit hole is spared. Roots and twisted plants do their best to invade as if reclaiming what was once theirs. Those who fall victim to sharp branches and thorns will find the poison weakens them, or perhaps makes them sick. Nothing deadly, yet.

It’s not long before twisted creatures also begin appearing, deer and rabbits, hawks and birds, all changed and overgrown, twisted just like the plant life. These creatures are aggressive and strong and will attack in packs. The wolves that had caused such a ruckus are back as well, their arrival warned by howls that echo from the forests. Fighting these creatures takes great effort, and is best done by sticking together, but hiding, for now, might also be wise...

The Plan

On the 5th day, as the sky turns to twilight there’s an extra warmth that comes with it— the return of the Sun, somehow. Those who pay extra attention may see shadows in the shape of something draconic blotting out portions of the sun in the far distance. It becomes more clear what they are as the shapes get larger, closer. Dragons of every color fly in towards the island, most landing at the town center, others landing at the edge of town and others, who seem to be more familiar with the landscape of the island may choose to land somewhere familiar.

Once the dragons have landed, there’s a moment when a voice calls to each Dreamer, inside their mind.

I am Seravo. My magic is weak but I have sent the dragonlings to help you reign in Vaeros before he ruins everything. Prepare yourselves with the dragon’s help. I will dissipate the enchantment that protects the castle, but I cannot do it for long. My reach is limited. Find Yuraia’s magic and release it. Subdue Vaeros. Give me more time.

Several dragons will nose parchments into Dreamers’ hands, instructions given on how just to help alleviate the repercussions of Vaeros’ temper tantrum. Most importantly, it provides a way to make a potion that will be used to drop Vaeros into a several month long sleep, a punishment for his attempt at spreading the pain of his unrequited love.

  • Those who have taken the red potion will find that their abilities are needed to help create crystals to fuel the dragon’s firebreathing. By combining their magics into plain crystal conduits they can create snacks for the dragons, that are then used to spray fire breath to burn back the overgrowth, untwisting the magic and returning things to their correct size. Pairs will have to work together to make these conduits strong enough. Combine their magic, fire it into the crystal and take care of each other when exhausted. The bond between the casters is just as important as the magic.
  • Those who have taken the gold potion are able to speak with the twisted animals and find that their words can either soothe them, encouraging them to return to the forest or their efforts to fight back help push them back into the dragons’ flames to purify them. Teaming up is especially effective, and encouraged. Those without animal transformations will find that similar efforts only seem to make things worse.
  • Those who have taken the blue potion will find that they are immune to the poisons and pinches from the twisted overgrowth, and it will be their task to travel deep, deep into the woods to retrieve the glowing Hyalily, the main ingredient used in the potion described on Seravo’s parchments. It will take a concentrated effort to focus healing magic on the Hyalilies to prevent them from wilting until they can be dumped into a brew for the potion. This is their chance to put Vaeros in his place. For the time being.

Those who choose to remain in the town are encouraged to help soothe the natives, who despite their trust of the Dreamers, seem almost aggressive at the mention of going against Vaeros in this way. Brew the Hyalily potions, help arm the dragons with defensive equipment, and ready dreamers who decide to go deliver the potion and free Yuraia’s magic.

Somehow, the Clinic that was built by some of the Dreamers seems to be the safest, perhaps protected by the magic of the wish made to make it happen. Those who find themselves injured or poisoned, or even exhausted by their efforts will find refuge here. No attempts made by nature will breach these walls, making it the one completely safe location during the overgrowth.

[mod note: those who were around to help raise dragons will find that the ones they raised are returning. Each partnership or player who participated will be greeted by their dragon. Those who helped raise more than one will only be greeted with one returning dragon. Even if there is only one partner of the dragon-raising pair remaining in-game, it’s possible to have your dragon return regardless, but this is optional!]

The Rescue

Dreamers are reminded this is meant to be a stealth mission and to invade the castle further than the dungeons will have grave consequences, as Seravo’s magic will not be strong enough to protect them from Vaeros’ influence should they wander...

The dragons fly the Dreamers over the Labyrinth, though the layout that sprawls below them seems to shift and shimmer in a way that makes it impossible to map. The castle, however, stays rigid and visible though it almost seems as though it tries to shift out of view. Nevertheless, the dragons land at the large sewer openings one by one, dropping the armed and ready Dreamers at the smelly bog-odor openings. The dragons themselves will not venture inside, but they will stand guard, keeping the entry hidden and safe for now.

Once inside it’s clear that getting to the innermost chambers of the dungeon will take a while. Each hallway is armed with traps. Pitfalls, swinging spike traps, boulders that will chase dreamers back the way they came, as well as whirling blades are all employed. Rows of empty cells line the dungeon walls, shackles hung on the wall open and rusted. Observant Dreamers will not miss desecrated, skeletal corpses in some abandoned cells.

Aggressive Guards are stationed throughout the dungeon. Goblin and Skeksis serve Vaeros as security down here, and they are not afraid to attack to kill trespassers. It’s up to the Dreamers to avoid these guards or to knock them out with diluted Hyalily potions in order to venture in deeper. The deeper cells contain creatures of all sorts, but setting them free is not recommended. Sirens wish to lure Dreamers into the cells with them, for a long-desired snack, other creatures simply wish to trade places with the Dreamers, bartering for their freedom with promises they won’t keep.

In the end, Dreamers have two choices when it comes to how to help once they get deep enough:

  1. Those who are persistent enough will find the chamber Seravo described in his parchment. The door to this chamber opens and in the middle is a large tube full of what looks like water infused by crystalline moonlight, stars swirling within. There’s a quiet hum of machinery, and for those with particularly sensitive hearing, they might hear a quiet song, hummed by the moon goddess herself. The glass cannot be cracked or broken, but perhaps there is a way to interfere with the mechanism keeping the enchantments active. It looks strangely familiar, similar to the fountain found months ago past the grotto that appeared so suddenly. It’s up to the dreamers to figure out how best to disrupt the flow of magic running this machine, but once they do it, the contents will drain. It’s only a matter of time then, before Vaeros discovers something is happening.
  2. Those who are brave enough to face the danger, are tasked with setting up the full-strength Hyalily potions on the first floor of the castle, just beyond Seravo’s influence. This level of the castle looks almost abandoned, the once-present opulence hidden behind grime and abandoned and trashed decor. Faded tapestries line the floor and there’s an echo of enraged screaming echoing from higher in the castle. Statues line the walls, and the most eerie thing about them is the way they seem to watch the dreamers as they set up the potions, rigging them to implode into Hyalily gas when opened. Dreamers who do not pay attention to these statues for long enough will find out why they seem so eerie. They move when no eyes are on them much like weeping angels, and their purpose is to catch intruders and drag them into the bog of eternal stench below the castle, to drown in the smell and die. It’s important for Dreamers to work in pairs, lest they fall victim to the statues and their iron grip. If a dreamer is caught, there is no escape for them. The clock will, at some point, strike midnight again, and with the deafening chimes and the release of the magic trapped within the dungeon, the potions will activate, releasing their contents as a gas that will penetrate all of the castle. While these potions will lul Vaeros into a forced sleep, it will do the same for all breathing creatures within the castle, so the Dreamers will have to hurry to find an exit. They only have so much time...

Regardless of the efforts it seems as though Vaeros’ anger has quelled and his magic dispelled... For now. It will take time to see if the efforts made really have made a permanent difference of some kind. Where has Vaeros gone? Did the plan work? Or is he simply nursing his broken heart and biding his time to show the Dreamers just what they have done?

Time will tell.

[mod note: in order to streamline this event, the rest of the castle is inaccessible. Dreamers can try, but they will find the castle twists and turns and spits them back out in the dungeons, or worse, drops them in there (or the bog of eternal stench) violently and without care to their well being.]

MOD NOTES & CR MEME FORM

Sometime Mid May we are going to offer a survey regarding threads that dive into the dungeons! We’ll ask a few questions and give players a week to fill them out. These surveys will greatly inform the next event that takes place during our next intense month. We are fine with some handwaving for these threads, but will lean heavily on what is played out.

So, though this event seems a little like it is on rails for the time being, the threads we are shown will fork into several possible paths.

CR MEME FORM

justdontgiveame: (false modesty//do no offense)

Misa

[personal profile] justdontgiveame 2024-04-11 01:00 am (UTC)(link)
Player name and pronouns: Misa, she/her
Contact: [plurk.com profile] styxbutterfly or journal DM. Feel free to add me!
About Me: US EST time zone, former caregiver, full time relaxer/generally just living. Fandoms of note are Disney (in general), MCU, anime/manga (mostly manga and older anime but I also like newer stuff. Recent new favorites are "My Dress Up Darling" and some of "My Hero Academia" and "Jujustsu Kaisen". I've also got plans to start "Delicious in Dungeon", because I'm here for D&D and what looks like a cooking anime. Older favorites are "From Eroica with Love", "Swan", "The Glass Mask", "Vampire Princess Miyu", "Vampire Hunter D", "Sailor Moon", and the "Pretty Cure" franchise as a whole. I also like gaming (BG3, and I've recently started Dragon Age for the first time aaay), J/K/C dramas (I'm currently watching "Marry My Husband" and "Mysterious Lotus Casebook" but my to watch list is a mile long), webtoons (speaking of "MMH", I finished the webtoon before I started the drama, and I've been reading "Perfect Marriage Revenge", "Cheating Men Must Die", "I'm the Queen in this Life" and "Villains are destined to Die", but I've put the last 2 down to help myself streamline stuff. I'm usually around in my late mornings and my tagging schedule changes depending on the day and the energy I've got. I usually aim to do them in my early to mid evenings! I also like crochet, knitting, and embroidery if that's your thing.
justdontgiveame: (thinking//an actor too)

Puck/"Owen Burnette" | Disney's Gargoyles

[personal profile] justdontgiveame 2024-04-11 01:07 am (UTC)(link)
Character Name: Puck/”Owen Burnette”
Cannon: Disney’s Gargoyles
Character age: 338, appears in his mid 20s in both forms.
General Info: A powerful Fae who assumed his current form sometime back before the series started properly, played around on Earth and eventually came to meet David Xanatos in the mid 1990s, who he works for under the human disguise as "Owen", the straight man to Xanatos' whole way of living. Puck loves organized chaos, causing mischief and being entertained. He looks at humans the way you might look at [Favorite streaming service here]! They're something to enjoy, watch grow old, and generally "Aw!" over in private. He'll 100% lean into being a trickster for his own amusement or just to be a kind of harsh teacher and if you know Fae legend/myth, he'll be impressed. He's made peace enough with the Shakespeare version of himself and the entire play of Midsummer Night's Dream, but he's not going to find a performance of it to watch any time soon. He returns like with like unless you're an obvious threat.
Housing Plans: Puck still lives in a cottage and it's still decorated to be cozy!

Desired CR: Any and all excluding shipping, because he and Loki are still an item!
Initial Plans:
Having helped his friends and his lover through Sleeper's latest round of trolling, Puck is glad that his closest relationships know about his abilities fully. Owen Burnette has also made more of an appearance in Somnius, having enjoyed a few sparring sessions with fellow Dreamers. Puck has settled into his routine for the season and continues to keep an eye out for things as they happen. After heading into the labyrinth last month with Willow and Ruby, Puck is getting more comfortable with just adding that to his routine, even if while inside his magic seems to constantly find an "on/off" pattern that would make any lightswitch raver proud.


Intense Event plans: Oh man do you guys wanna read a whole novel? Because let me type you one.
Puck will be helping make red crystals since he took his fire potion in January. He'll also help with storming the castle and use his illusion magic on the NPCS, casting sounds down hallways and illusions of himself running past said NPCS in a very Scooby Doo "Oh no don't chase me!" kinda setup to buy time. Before that, Puck will be helping take out the plants where he's able, probably via magic so like enjoy that show. For the sake of my sanity, I'm 100% taking notes from Gargoyles itself and making one blanket "Hey transform!" spell for his top level prompt. Like I love this character but I don't have sonnet every overgrown [plant here] within an inch of its life energy in my tank.

Meanwhile before and during that Puck as Owen will be putting his business skills to use and helping calm the villagers the fuck down before they can panic out and do anything stupid. He's also avaliable to bodyguard as needed, but Puck as Owen will not be in the castle, because Puck's not that headstrong. Owen would be a very stupid choice for going into a magic infused area, Puck knows this and is placing his strengths elsewhere. IDK that Owen gets to bust a jaw or not, but he'll protect as best he's able! Either way I'm not looking to play out a death.

He and Loki are getting a 10/10 date night out of this whole thing, even if it ends up just being some flavor of "I love you, don't die, see you afterwards."


RP Wishlist: I'm open for almost anything, bring me ideas.
Anything else:
Gargoyles is nicknamed "The Star Trek Reunion cartoon" for a reason here.
an image with David Xanatos' played by Jonathan Frakes quote about a man paid enough will walk barefoot into Hell just being from Evil 90s Will Riker from the cartoon Gargoyles
Edited (lol resize spell let's go) 2024-04-11 01:27 (UTC)
whose_son_am_i: (Default)

Re: Puck/"Owen Burnette" | Disney's Gargoyles

[personal profile] whose_son_am_i 2024-04-11 02:24 am (UTC)(link)
Date is so a go, and Loki'll prolly be helping with placating villagers. Also 10/10 on Loki getting pulled out of a situation b/c he's poisoned. (they can argue about it later, maybe.)
justdontgiveame: (Default)

Re: Puck/"Owen Burnette" | Disney's Gargoyles

[personal profile] justdontgiveame 2024-04-11 02:29 am (UTC)(link)
"What kind of dates do you like?" "It's complicated.". Puck will just be angry that Loki gets poisoned but not angry at Loki himself bc that'd be dumb. (Maybe a little arguing as a treat.)
waterfawn: (alert and ready;)

Princess Eilonwy of Llyr| Disney's The Black Cauldron

[personal profile] waterfawn 2024-04-11 01:10 am (UTC)(link)
Character name:Princess Eilonwy of Llyr, usually just going by “Eilonwy”
Canon: Disney’s The Black Cauldron
Character age: 12
General info: A headstrong princess who was kidnapped to help an evil king find a MacGuffin. She escaped, found new friends and the group as a whole saved their homeland. She’s from the Disney filtered version of 14th century Fantasy Wales. Knows about magic, knows her way with swords and weapons and can and will flip the switch to be feisty if need be. For the most part though, she’s polite. She's also stated herself to be in courtship with Taran who's still back in Prydain but like the intent is there.
Housing plans: She still lives by herself in a cottage
Desired CR: I’m up for almost anything! She’s got friends here she likes, she’s learning things, there’s a lot of room to work things in!
Initial plans: Confused to have some flavor of her telepathy back, Eilonwy's also glad for the dampening shield that's been put into place by Loki. With her (headcanon) 13th birthday landing on April 20, Eilonwy's excited to be growing, even if she considers herself an adult. She's also still working on sewing, crafting and living her life in general.
Intense Event plans:
Taking down a mad with power king? Wow why does that sound familiar? Probably a whole coincidence. I bet.


Anyway!

Eilonwy's plans for the event mirror Puck's a bit. She has gold potion but not at full ability, so she'll be turning into a fawn on occasion during the event before the castle stroming and trying to help talk down the animals while in this form. I'll also be having her try telepathic communication with them, which should help out! If the diplomacy fails, Eilonwy will just go for the "look, easy food, chase me!" plan and try to force them into the woods via chasing her.

She also has full healing so that's great, and Eilonwy will be helping collect the flowers needed while keeping her gladius at the ready. Since her upgraded telepathy is still on an OOC permission basis, I don't really have anything planned for that during this event. She's not going to suddenly learn she can toss enemy NPCS like a baseball, as cool as that'd be! Also not looking to play death out here!

Eilonwy will also help storm the castle and be very good at stealth, having had practice in the Horned King's castle during the events of TBC. If a fight breaks out she's going to go with her training and focus on making methods to escape! Let this whole princess help you get through this. She'll also be helping set up the row of stronger potions! Besides that, Eilonwy will be defending her cottage against plant takeover as needed, and generally be around to help out.
Anything else: Nothing I can think of!
Edited (updating plans re- fawn and castle shenanigans ) 2024-04-11 02:09 (UTC)
whose_son_am_i: (Default)

Re: Princess Eilonwy of Llyr| Disney's The Black Cauldron

[personal profile] whose_son_am_i 2024-04-11 02:25 am (UTC)(link)
Whether we get to thread it or not, Eilonwy's is one of those (as is Puck's) homes that Loki'll help fortify.
waterfawn: (Default)

Re: Princess Eilonwy of Llyr| Disney's The Black Cauldron

[personal profile] waterfawn 2024-04-11 02:30 am (UTC)(link)
I can do closed prompts on both of their TLs if you'd like!
a_cute_batata: (heck yeah)

[personal profile] a_cute_batata 2024-04-11 07:18 pm (UTC)(link)
Hii, up for a possible thread with the two of them combining their animal powers to try and help the dragons?
a_cute_batata: (crying troll face)

[personal profile] a_cute_batata 2024-04-12 05:47 am (UTC)(link)
Sweet!

Now I just have to figure out which animal to make Luz!