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TDM #7


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten, and it simply gives you a welcoming:
“Welcome to my Labyrinth. Per our agreement, you have consented to live your life here for an undetermined amount of time. In exchange, I will grant you the wish that you desire the most.”
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: poinsettias and holly. You’ll soon find out that being around the poinsettias give you an odd sense of joy no matter how confusing the situation may seem and the holly, which is left over from the holiday season, offer different effects - standing too close to blooming holly will encourage a strong desire to be impulsive or try out something they never would have otherwise tried (whether it’s a wild new hobby, or shaving their entire head, or something else).

As harsh temperatures drop across Somnius, the townsfolk seem taken aback by how frigid cold the city is becoming. They expect this year to be chilly, but not exactly this chilly. Seemingly out of nowhere and overnight, a massive blizzard sweeps across the city, piling snow high and trapping Dreamers and townsfolk alike in their dwellings. Perhaps it's not wise to go out -- perhaps it might be better to snuggle up with your housemates instead.
As the day continues, the blizzard roars on, piling more and more snow on top of itself and making the air dense. Those who are adventurous enough to try and leave their dwelling may do so, but it poses as a risk with both high winds and freezing temperatures. Characters who have a fire element from their potion might be suited to be rescuers in this situation. Heat does make the snow melt and keep people warm, after all. They might be someone's only chance for survival, after all.
However, through the dense snow, something is lurking and they are very hard to see. It's the return of the Snow Angels, but because of the intense coldness, appeasing the Snow Angels by offering warmth will not work. Their weapons are drawn and anyone that approaches them at all will be attacked. Unlike last year, heat will NOT hurt the Snow Angels but ironically enough, making snowballs and throwing them at the Snow Angels will ... somehow ward them off. Clobbering Snow Angels with many snowballs will reduce them to just mounds of snow and their sword will vanish into pixie dust.
Any character who gets struck with their sword will risk severe frostbite which can be slowed down and cured by characters with healing abilities.

When the blizzard finally subsides, the bitter cold and snow will linger (As will the snow angels, so be careful.) Of course, this means a lot of places will be harder to reach- the path along starlight cliffs, for instance, will be far more treacherous and dangerous to access, and much of Lake Omen will be frozen over.
The path down to the beach, however, is still miraculously clear and easy to traverse- and, more importantly, there's a new path across sheets of ice across the ocean that have frozen over, broken, and refrozen, creating a long ice bridge that leads to a small island. On that island will be found a hot spring, complete with long-abandoned signs of use. This was clearly once an active onsen on this island, and for the most part, the natural warmth of the area has kept the winter cold at bay, meaning the hot springs are still accessible, steamy, and safe for visitors!
There are several springs of varying size and temperature. Anybody who bathes in these springs will find that they’re comforting and relaxing, soothing away the aches and tensions of your muscles and your mind alike. A few people may hear an odd, barely-audible whispering voice or echo on the edge of your hearing while you’re in the water, but don’t worry about that, that’s probably nothing. However, those who bathe in the waters may also notice a few odd side effects:
- The most common effect will be uncontrollable emission of steam and bubbles from the bather’s mouth. The steam doesn’t burn them, the bubbles don’t interfere with speech and breathing, but both will be a mildly distracting nuisance until you’ve fully dried off from the spring
- Many of the springs will make those who bathe in them feel incredibly refreshed and energized; maybe even too energized. You swear you’re not normally this hyper. Don’t worry, it will wear off after several very productive, very exhausting hours.
- Some of the springs will enhance the most dominant personality traits of those who bathe in them. Anxious? Try ‘neurotic wreck.’ Brave? ‘Stupidly reckless.’ Reserved? ‘Completely emotionless.’ You get the idea. On the other hand, others will neutralize those personality traits, returning them to normal or even inverting them entirely. This can last anywhere from a day or two to a couple of weeks.
- A few of the springs will induce a unique transformation. Those exposed to it will find that whenever they’re submerged in water, they grow gills and webbed limbs that make them fully amphibious and capable of swimming effortlessly. This transformation doesn’t impair them on dry land, aside from their skin being notably cold and clammy to the touch. Those who are already amphibious or aquatic by nature aren’t visibly affected. This will also last for anywhere from days to weeks.
Those under the effects of any hot spring will find that the mermaids in the unfrozen portions of Lake Omen are no longer as hostile to them. In fact, those affected by the aquatic spring, even those who are otherwise unchanged, will find that the mermaids are quite friendly and very chatty, though an unsettling amount of their conversations seem to revolve around how appetizing your fellow villagers look.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
no subject
[He swiftly swings the cloak around his body and ties it up. There. Now he at least looks good when finding the tourist center.]
Really? They can do just that. Huh. [He holds his hand open.] Well, I have plenty of other abilities besides magical ones, so I'm not too concerned. The magical items will have to wait until then. [He stuffs that hand into the pouch - no, he'll save that for later, when he has time to train. Who knows what wielding elemental magic is like? Certainly not as tidy as an Invisibility spell or Sanctuary.] But do they bring material goods from home? You know, tools?
[His expression grows uncertain.] Creations that that would be of great help...?
no subject
[ In regards to the speaking to Vaeros thing which arguably, no one has as of yet done; even though they had all gone to his castle for a ball which had it's high points for Essek Thelyss but none of which he'd probably reveal to a stranger. What he would mention though is the bare and straight facts, in a way that was entirely clinical and logical. ] There has been many people who've attempted parlay but with little that came from it; he prefers to settle in his impenetrable fortress and watch our comings and goings like one reads a storybook.
[ He places his hands folded in his lap as he considers the other man ] If you are fortunate, you will find people from your world. I myself hail from somewhere called Exandria, and I've met several people here who are from the same place as I.
[ Vex, Vax, Percy, Grog, Pike, Scanlan and Caleb. ]
no subject
That's...if he loves stories so much, it's far more entertaining to be part of it. [If he had a reason he was unable to leave his castle freely, Taryon would understand his fascination with watching people, but it gets lonely doing that forever.] Hold on, can he see us all the time?
And we're not all from Exandria? [The idea that other worlds are being represented did not occur to him.]
no subject
Oh the anger and the indignance-- until he had found out that it happened to everyone, at least once.
The second time it happened, there had been a quiet sort of resignation. The third time it almost happened, and his profile had been written for him by Caleb. There were infinite ways to be embarassed here and he knew for a fact that Vaeros likely took great pleasure in it, else he would never have had so many failsafes in place. ]
I am sure he has ways of monitoring us; and no-- we are not all from Exandria. There are other places, other worlds that are represented, and I have made quite a few friends that I would not have otherwise; but his powers are such that he can reach in and pluck from any world-- and I've been here for six months, I can confirm that he can.
no subject
That's kind of exciting (apart from being spied on) but first:] I...need some time to think this over.
[Surely, there has to be some adventure to be taken out of this. It would be perfect if Taryon had his biographer with him, but of course their overseer wouldn't bring Doty. Everyone forgets Doty.]
How many of us are from Exandria? Just an estimate, before I go out there asking for help.
no subject
[ He inclines his head graciously and with quite a bit of good old-fashioned Dynasty poise. ] I would say around nine now, counting you within it's numbers.
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[He clasps his hands together.] I must call upon them as soon as I come to town. Should I bring flowers? I don't have a gift on me, or any money...
no subject
[ And Essek did know quite a few people here within Laby ]
The Cask and Anvil happens to have an excellent vintage of wine, and there is the Stone Dragon which is my go-to spot for lunch to meet with friends, they happen to have whole cakes you can buy, though as I recall Vex is attempting to get her Bakery up and operational soonish.
no subject
[So many years of economics lessons, useless. They were mostly useless in the real world, anyway, but understanding how money works does help with running businesses.]
You know what, wine and dinner sounds lovely, but enough about that. Vex is opening the Slayer's Cake? Are we a franchise now?
no subject
[ He's been there and done that. ] But I suppose it is all a matter of assisting in whatever way you are able, or even interacting and making friends. Think of it as being a 'knight errant' and then eventually you are rewarded.
[ Oh, that'd probably appeal to Taryon's idealism. ]
no subject
[He has to make up for the lack of social interactions in his childhood.]
Do we ever have any monsters to slay? Old artifacts to find? People to rescue? Special rituals to conduct that require a dungeon crawl?
no subject
[ If Taryon wanted adventure, he would assuredly get it ]
So I suppose you could say that there is the possibility for all of the above?
no subject
And it'll make for a good book! I'm a writer of sorts.